
- PARADOX GAMES VICTORIA 3 MOD
- PARADOX GAMES VICTORIA 3 FREE
Neocultures are either defined in culture_map.txt (english in northern USA become Yankee), or are dynamically generated (nubian in Brazil become Nubian South American). New world will always cause non-native cultures to diverge into "neo-cultures". PARADOX GAMES VICTORIA 3 FREE
Feel free to edit the file if unhappy with results.
Cultures are converted according to culture_map.txt. Any date post 1815 is generally a solid point for a meaningful Vic2 game, as the first technologies unlock at 1815, and first political parties at 1830.
Converting earlier than 1836 will cause penalties in global literacy levels, so where a country would normally have 60% literacy in 1836, converting in 1000 will see its literacy slashed to 6%.Conversion-date bookmarks can be quite early, chaining converters from CK2 onward, one can play a 769 game in Vic2 engine, though aside for the novelty that is a horrible idea.
PARADOX GAMES VICTORIA 3 MOD
Converted mod supports 2 bookmarks: 1836 and the conversion date. Without front-end (running the converter manually) or on other OS-es, mod will be exported to converter's output/ folder, and will have to be moved by user. On Windows, and using the front-end, the mod will be copied to Vic2 installation mod/ directory.
Converter will produce a Victoria 2 mod. Random New World saves are not supported. Converter supports compressed save games. EU4, with or without any expansions or DLCs, versions 1.0-1.33 are supported. Victoria 2 with both expansions is required. Do not be shy to hack away and change them so the conversion fits expected goals. These files are there for a reason - so the user can view them and modify them according to specific needs. Note: The converter includes a configurables/ folder that contains all data files with rules it uses during conversion. For more information feel free to ask for clarifications on forums or take a peek at the code. Here is a general list of Converter capabilities and conversion mechanic explanations. 3 Recent version history and changelogsįeatures and Conversion Mechanics. 1.14 Diplomacy, Spherelings, Puppets and Personal Unions. 1.11 Cores, States, Territories and Colonies. 1.5.2 Cultural and Religions conversion in EU4.