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Paradox games victoria 3
Paradox games victoria 3











paradox games victoria 3
  1. PARADOX GAMES VICTORIA 3 MOD
  2. PARADOX GAMES VICTORIA 3 FREE

  • Neocultures are either defined in culture_map.txt (english in northern USA become Yankee), or are dynamically generated (nubian in Brazil become Nubian South American).
  • New world will always cause non-native cultures to diverge into "neo-cultures".

    PARADOX GAMES VICTORIA 3 FREE

    Feel free to edit the file if unhappy with results.

  • Cultures are converted according to culture_map.txt.
  • Any date post 1815 is generally a solid point for a meaningful Vic2 game, as the first technologies unlock at 1815, and first political parties at 1830.
  • paradox games victoria 3

    Converting earlier than 1836 will cause penalties in global literacy levels, so where a country would normally have 60% literacy in 1836, converting in 1000 will see its literacy slashed to 6%.Conversion-date bookmarks can be quite early, chaining converters from CK2 onward, one can play a 769 game in Vic2 engine, though aside for the novelty that is a horrible idea.

    PARADOX GAMES VICTORIA 3 MOD

  • Converted mod supports 2 bookmarks: 1836 and the conversion date.
  • Without front-end (running the converter manually) or on other OS-es, mod will be exported to converter's output/ folder, and will have to be moved by user.
  • On Windows, and using the front-end, the mod will be copied to Vic2 installation mod/ directory.
  • paradox games victoria 3

  • Converter will produce a Victoria 2 mod.
  • Random New World saves are not supported.
  • Converter supports compressed save games.
  • EU4, with or without any expansions or DLCs, versions 1.0-1.33 are supported.
  • Victoria 2 with both expansions is required.
  • Do not be shy to hack away and change them so the conversion fits expected goals. These files are there for a reason - so the user can view them and modify them according to specific needs. Note: The converter includes a configurables/ folder that contains all data files with rules it uses during conversion. For more information feel free to ask for clarifications on forums or take a peek at the code. Here is a general list of Converter capabilities and conversion mechanic explanations.
  • 3 Recent version history and changelogsįeatures and Conversion Mechanics.
  • 1.14 Diplomacy, Spherelings, Puppets and Personal Unions.
  • 1.11 Cores, States, Territories and Colonies.
  • 1.5.2 Cultural and Religions conversion in EU4.












  • Paradox games victoria 3